![]() ![]() The Dungeon Defenders community at-large has a ton of words, abbreviations and acronyms sure to puzzle newcomers or outsiders at some point. Main Article: List of Dungeon Defenders Jargon Secondary factors that shape the meta include: active effort, relative mission difficulty, strategic complexity and item rarity/value. Likewise, clearing a Campaign mission faster leads to more hero experience points, mana, etc. The quicker a winning strategy is, the more frequently that mission's loot dice can be rolled to eventually get the desired equipment. Players who fall under the min-maxer archetype may seek for the fastest, most time-efficient strategies to achieve one or more endogenous goals over repeated runs of a given mission on a specific difficulty level and game mode, all based on his/her hero stat and gear progression point. This is reinforced by the game's equipment and character leveling systems, use of random number generation (RNG) to spawn loot and mission time recordings. In the Dungeon Defenders series, particularly DD1 on PC/Steam, speed is at the forefront of metagame development. It is dynamic and can change overtime, especially in the context of a video or trading card game. The goal being to release another smaller update hopefully by the end of June.Please help complete the article by adding or updating information.Ī Metagame is a game within a game, usually one created or "discovered" by its players. After that we’ll be continuing to make progress on our road map features. We’ll be working on investigating the remaining issues with Tavern Storage and look at releasing that once ready. That said we are hopeful it shouldn’t be too far behind and our goal is to get it in the game when possible. While Tavern Storage was one of the features we had hoped to include in the update, during the PTR there were a couple of reported issues that needed more time to be investigated and as such we’ll be giving this feature a little more time to cook as we look into those. Fixed issue with Holy Cannon rune killing Rift Portals. ![]() This will be a monitored changed for any issues that may arise.Fixed issue with Texture Streaming setting not enabling properly, this should hopefully help with some of the textures not loading properly.Disabled attack rate overflow which was causing damage values to go higher than intended as the Owl Perch doesn't have a traditional attack rate and more of a reset time.This should help with the issue players were seeing with having to wait for ogres or sirens at the end of the wave to spawn. New Schedule SystemĪ new schedule system to help evenly spread-out the special enemies throughout the wave, without the many flaws of the current system causing enemies to come out too quickly or delay the wave waiting to spawn. That way if you didn’t get any of those rewards you will still be able to have access to titles. There are also a handful of player titles that are tied to achievements. We will be looking into distributing the special player titles in the near future, and will let players know once those have started going out. Adding this will allow players to display a title below their nameplate for other players to see when playing in multiplayer. Player Titles were a reward offered during our Kickstarter, BackerKit and Xsolla pre-order days. We've seen feedback from players about bringing back some of the weapons from Kings Game and this is something we will continue to investigate, as well as potentially look into some new runes to populate the map rewards a bit more. This pet will offer a lot of similar features to the original but with some slight changes to fit DDA’s design. We’ve brought back the Dice pet as a map's pet reward. This was a very popular DD1 map and has been highly requested to return to DDA. While this update is a on the smaller side, our goal is to continue to break up large chunk updates into more bitesize updates that constantly improve player experience instead of having long periods between updates. This update contains King’s Game, a recreation of the DD1 map, Player Titles and an overhaul to how special enemies spawn in the wave. This update is available on Steam! Consoles are in the process of going through certification and will be released once finished. ![]()
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