![]() ![]() It goes even wider than that when we think about developing the ability to understand the events and issues that impact our daily lives. With these words, we develop the ability to communicate, listen, and be understood. ![]() ![]() To me, a crucial part of being literate means learning the language that allows us to comfortably access and wander the landscape. Each word that we learn opens up fresh lands for our feet to wander. As we move our way through our grade school years, we are exposed to new words, meanings, and applications. With each word that we learn as children, we fill with excitement and babble away to our parents and friends. We were asked the question, “What does it mean to be literate today?” My first thoughts went to how we struggle from childhood to develop the ability to communicate – to be heard and understood by others. Left Photo by Lynda Hinton on Unsplash Right Photo by saeed karimi on Unsplash I knew that at the very least I would be able to make the basic request and get some help! After I gained this knowledge, I was able to transfer what I had learned into new areas – “Donde” = “Where” = “Donde agua?” = “Where water?” (Bottled water was a secondary critical need while basking in the hot sun.) Being understood by others even with the small pieces of literacy that I held meant that I was able to navigate my way around a “strange land” with a portion of confidence. And given the talent behind the project, Strangeland's now firmly on my watchlist as its GOG and Steam release on 25th May approaches.“Dónde está el baño?” These words became critically important to me during my recent journey to Cuba. ![]() In a touching post reflecting on Strangeland's origins, Wormwood namechecks Mervyn Peake, Ray Bradbury, Francisco Goya, The Prisoner, Eraserhead, even cult video games Sanitarium and Weird Dreams as inspirations - which, as lists go, couldn't be more relevant to my interests if it tried. "One player might win a carnival game with sharpshooting, another by electrical engineering," the developer explains, "one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment." Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes." Strangeland launch trailer.Īlthough Strangeland is described as a classic point-and-click adventure - one that blends narrative and puzzles as the genre dictates - Wormwood notes the game favours non-linearity and multi-solution puzzles, lending the approximately five-hour experience, which includes full voice acting and multiple endings, an added degree of replayability. "Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief " teases Wormwood on Strangeland's Steam page, "charm the eye out of a ten-legged teratoma and ride a giant cicada to the edge of oblivion. answer with riddles, puzzles, and warnings of a Dark Thing lurking at the park's peak". Strangeland, described as a game about "identity, loss, self-doubt, and redemption", unfolds within a strange carnival, whose "denizens and devices. Acclaimed point-and-click supremo Wadjet Eye Games is teaming up with Wormwood Studios, the developer behind celebrated post-apocalyptic adventure Primordia, once more, this time to bring surreal horror Strangeland to PC on 25th May. ![]()
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